From digital product to paper art to animated film — exploring story in all dimensions







From digital product to paper art to animated film — exploring story in all dimensions






An art installation that uses the language of video games to let one wander through a 3D labyrinth constructed from one's own scanned fingerprint. Exhibited at Yerba Buena Center for the Arts in 2003, Pond Gallery in 2004, and on the KQED television show, Spark, in 2004.

︎ UX  
︎ Data visualization
︎ Engineering processing, c++, opengl
︎ Shipping

The team:
Amy Franceschini, art director
Michael Swaine, built this crazy device
I figured out how to manifest the rest


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