Vellum was a simple, expressive drawing app for the iPhone (and later iPad). The app explored digital grit—by consciously not enabling anti-aliasing, I hoped to deepen users’ connection with the pixels.

︎ UX  
︎ User research  Gathered feedback from production users
︎ Prototyping
︎ Engineering Objective-C, OpenGL, Javascript
︎ Shipping

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